Greetings Captains,

We’re getting ahead of the curve this week and posting this week’s update in advance so you can get properly prepared. This update is expected to go live on Thursday, but keep in mind that this is subject to change should a technical issue force a delay. Enjoy!

New Features

This week marks the introduction of another set of Defense Platform Special Equipment that you can research in the Advanced Lab. If you thought the ones you already have are cool, then feast your eyes on these bad boys…

• Screamjet Engine – Increases missile range
• Slide Loader – Increase mortar fire rate (but lowers damage)

This post will be updated with the specific numbers for these closer to release.

Mini-Event

Previously, there was an issue where certain Draconian Weapon Blueprints did not properly display the amount of damage the weapon would do to a building. That issue was corrected nearly a month ago, and now the blueprints do display the damage value.

We understand that some players spent to speed up the process of finding blueprint pieces and resources to refit ships during the time building damage value was not displayed on the blueprint.

To offer you a chance to earn some of that time and resources back, we will be having a bonus weekend where all ship repair times will be cut in half. With the blueprint streak-breaker in place, you should be able to attack more salvages to earn blueprint pieces and gain more resources. Salvage ships will also respawn faster. Of course, you may also choose to attack bases or mine to earn resources as well.

Bug Fixes

• Ships will no longer “disappear” upon completing a refit.
• A 6th ship will no longer appear in the middle of a battle screen.

All this should make for a great weekend of play. Happy hunting!